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Ally's Adventure Through the Glass

One day, a little girl named Ally was reading a book written by Lewis Carroll, called "Through the Looking Glass." It was a warm day, and Ally's black and white cat (Kitty) was keeping her company. This made it seem even warmer, because Kitty has a habit of sleeping in the warm sunlight near the window, and then jumping with a big "thump" on Ally's lap. (Kitty is a very fat black and white cat, but she really likes to sit on Ally's lap and be cuddled.)


On this particular day, Ally was pretending to be Alice (from the book) and so she scolded Kitty in the very same way that Alice scolded Dinah's kittens: "Oh, you wicked, wicked little thing..." Now if anyone had been watching, it may have seemed quite humorous to see a little girl like Ally calling Kitty a "little" thing, but that is what she said.
"Really, your mother should have taught you better manners," Ally said, after Kitty jumped on her lap, and she gave Kitty a kiss, just to make the fat cat understand that she was in disgrace. Kitty, not being the gentlest or most sensitive of creatures, simply kept digging her claws into Ally's lap, kneading away as if her life depended upon it.
Eventually, Kitty settled down, and the warmth from her body and the loud purr that was almost like a "snore" (as I said Kitty was not the gentlest of creatures) began to work its magic on Ally. Although she was really quite involved with the "Through the Looking Glass" story, she found herself getting sleepier and sleepier.


Ally was only vaguely aware when something through the window caught Kitty's eye, and she hardly even realized it when Kitty jumped to the floor (with a resounding "thud" of course!) After that Kitty quickly jumped (again with a "thump") onto the table by the bay window, and resumed her favorite pastime watching the world outside.
Like all cats, Kitty is a curious creature, and things were about to become "curiouser and curiouser." For as Ally very nearly dozed off, Kitty put her fat black and white paws up to the window, and a very strange thing happened: the window pane got very soft like gauze and Kitty fell right through it!
Ally shook herself awake, rubbing her eyes because she could scarcely believe what had happened. She scrambled up onto the table, and saw a beautiful world through the window: a world that had simply not been there before! It was very odd, because, through the other window and in the living room of Ally's house, everything looked just the same as before. But Ally knew she had to find Kitty. Kitty had never caught a mouse in her entire life: who would take care of her?
Ally bravely slipped through the window, and into a new world that was nothing like the one she knew before!

Instructions for the Adventurer
Talk to the Rose, by using DO (HAND cursor) over the Rose. Rose tells you about something hiding in the garden, near the daisies. Now look there and you will be able to get the Kitten.
After talking to the Rose, the Sunflowers will want to talk to you. Be sure to go all the way through, and completely finish each dialog, so that the proper sequences will occur. Otherwise, you will have to repeat them!
This time, the Sunflowers tell you that there is something else hiding under the very same leaf! If you click there now, you will see it is the White King. The King will be very cross about being picked up by you, but he will soon settle down.
Go North of the garden, and you will find a beautiful horse which has been frozen by a magic spell. You can touch the horse, and even get some hair from his flowing mane. But you can't do anything else to help the poor frozen horse just yet.
Go South and then East, and you will see a strange egg-shaped individual sitting on the wall of an old abandoned castle. You soon realize that this is none other that the famous Humpty-Dumpty himself! Use the horse hair on Humpty. The large egg is quite allergic to horse hair, and this will make him sneeze. Having gained Humpty-Dumpty's attention (something that is not at all easy to do), you will next be presented with a riddle by the great Humpty Dumpty. He is quite full of himself, so you will need to earn his respect by answer a math riddle of some kind. Once you solve the riddle, Humpty will tell you that you need to visit the Alpaca to get some advice, especially concerning a certain Transforming Solution that you will need to help the poor frozen horse.
Going East from Humpty Dumpty, enter the old castle entrance, and you will see a golden door marked "Queen Ally." It's quite curious... how did they know your name? There are two bells near the door. One is marked "Servants' Entrance" and the other is marked "Visitors' Entrance." Now which one, pray tell, are you? It doesn't really seem to make any difference, but if you ring and ring and knock on the door at least 10 times, the Frog doorman will finally answer. Again, use DO (the Hand cursor).
The Frog doorman is quite slow moving and sarcastic, and you quickly grow impatient with him. Doesn't he know that you must find Kitty soon? She is probably getting further away with every passing minute! The doorman is quite insulting to you, and even demands that you prove your intelligence before he will even let you see what is behind the doorway he guards so jealously.
Once you finish the Frog's questions, he must admit (as he says) that you "aren't as dumb as you look," and the doorman agrees to let you have a peek into the corridor behind him. To your great surprise, you see Kitty trapped back there, but Kitty has grown to be as big as a house! Kitty is now much too big to fit through the small doorway, and when she sees you, she cries pitifully, and claws at the door. Kitty loses a giant claw in the process, and you wisely pick it up, thinking you might need it for some reason.
Going East from the Frog's doorway, and North of the path, you find a harp propped up against a tree. Feeling sure this is something that you will need, you wisely take it with you; indeed, you will find this harp to be essential to unravel the mysteries of this bizarre world!
Go East from the alcove where you found the harp, you will see the house of an old Alpaca mother, who sits rocking and knitting in her chair. The old Alpaca is quite distracted, and she pays absolutely no attention to you until you click on the portrait of her daughter above the fireplace. The Alpaca mother is obviously quite proud of her daughter, but she complains to you that her son is terribly lazy! She grumbles about how worthless he is; all he ever does is sit by the creek and fish all day long.

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